Battle Mechanics

An explanation on how a battle works

Battle Actions

In the game, battles are divided into two main phases: the player's turn and the opponent's turn. A player's Love Monster can potentially have multiple turns in a row based on their monster's action speed. Higher DNA Speed values increase the likelihood of acting more frequently.

During a Love Monster's turn, players have a few options:

  • Target an opponent's monster to attack or use a skill.

  • Target an allied monster (or the monster itself in 1v1 battles) to use a skill.

  • Skip the turn.

Using Skills

To utilize skills, Love Monsters must accumulate skill points, which are automatically charged at the start of their turn. The rate at which these points charge is influenced by the DNA Focus stat. If a Love Monster has enough points to use a skill, the player can consume these points to activate the skill.

As players increase the Power DNA of their Love Monsters, most skills will grow stronger. This means that defensive skills, such as protective shields, will become more resilient, while offensive skills, like fireballs, will inflict greater damage. Additionally, some skills can benefit from points distributed in Dexterity DNA. Investing in Dexterity enhances the likelihood of critical hits for these skills, resulting in amplified damage output.

Status Effects

Certain skills bestow additional effects known as statuses, which persist for several turns and directly impact battle outcomes. These statuses can be positive or negative, and a Love Monster can be affected by multiple statuses simultaneously. Examples of statuses include:

  • Damage over Time (DOT): Inflicts damage every turn.

  • Protect: Reduces direct damage received from attacks or skills.

  • Regeneration: Gradually restores the Love Monster's health each turn.

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